# Interface: Borders GPU-ready world border geometry consumed directly by the renderer. ## Remarks `vertices` is interleaved in `BORDER_VERTEX_STRIDE_BYTES` chunks: - bytes 0..7: longitude and latitude as f32 degrees. - bytes 8..19: unit-sphere ECEF x/y/z as f32. - bytes 20..23: render layer as u32. Layer `0` is coastline, `1` is a major administrative boundary, and `2` is a minor administrative boundary; other layers are accepted but render with the fallback tier. `indices` contains u32 line-strip indices. Independent polylines are separated by the `0xffffffff` primitive-restart sentinel. ## Properties | Property | Modifier | Type | Description | | :------ | :------ | :------ | :------ | | `indices` | `readonly` | `Uint32Array`\<`ArrayBuffer`\> | U32 line-strip indices with primitive-restart separators. | | `vertices` | `readonly` | `Uint8Array`\<`ArrayBuffer`\> | Interleaved vertex bytes in the border vertex layout. |