# Interface: Options Initial network renderer configuration. ## Remarks `msaa` is read once at construction. Other fields seed the initial view and can be patched later with [Network.setOptions](Network.md#setoptions). ## Properties | Property | Type | Default value | Description | | :------ | :------ | :------ | :------ | | `baseColor?` | readonly \[`number`, `number`, `number`, `number`\] | `[0.5, 0.5, 0.5, 1]`. | Resting vertex color when the `vertexColor` channel carries no signal. | | `borderColor?` | readonly \[`number`, `number`, `number`, `number`\] | `[0.52, 0.5, 0.49, 1]`. | Geographic border tint as four normalized color channels; shaders keep tier alpha. | | `borders?` | `boolean` | `true`. | Draw geographic border overlays. | | `colormap?` | (`t`) => readonly \[`number`, `number`, `number`\] | `A neutral gray ramp.` | Seeds the color lookup texture used by colormap channels. | | `daylight?` | `boolean` | `true`. | Enable time-based daylight shading. | | `earthAxis?` | `boolean` | `true`. | Draw the globe earth-axis indicator when supported. | | `edgeHoverPx?` | `number` | `3.5`. | Additional hover half-width around focused edges, in CSS pixels. | | `edges?` | `boolean` | `true`. | Draw edge segments. | | `edgeSelectedPx?` | `number` | `5`. | Additional selection half-width around focused edges, in CSS pixels. | | `focusEnabled?` | `boolean` | `true`. | Enable hover and selection highlighting. | | `focusEndpointMode?` | `"off"` \| `"selected"` \| `"hover-selected"` | `"selected"`. | Endpoint highlight mode for focused edges. | | `graticule?` | `boolean` | `false`. | Draw projection graticule lines. | | `graticuleColor?` | readonly \[`number`, `number`, `number`, `number`\] | `[0.45, 0.48, 0.54, 1]`. | Graticule line color as four normalized color channels. | | `hoverAlpha?` | `number` | `0.5`. | Multiplier applied to the hover color alpha channel. | | `hoverColor?` | readonly \[`number`, `number`, `number`, `number`\] | `[0.72, 0.28, 0.18, 1]`. | Hover highlight color as four normalized color channels. | | `msaa?` | `1` \| `4` | Automatically selects `4` on typical displays and `1` on very large device-pixel surfaces. | Multisample anti-aliasing sample count selected at construction. | | `nightFloor?` | `number` | `0.55`. | Minimum brightness on the night side of overlay geometry. | | `poles?` | `boolean` | `false`. | Draw height poles when a `vertexHeight` channel is active. | | `selectedAlpha?` | `number` | `0.82`. | Multiplier applied to the selected color alpha channel. | | `selectedColor?` | readonly \[`number`, `number`, `number`, `number`\] | `[0.72, 0.28, 0.18, 1]`. | Selection highlight color as four normalized color channels. | | `surfaceColor?` | readonly \[`number`, `number`, `number`, `number`\] | `[0.15, 0.16, 0.19, 1]`. | Tilt ground plane and globe sphere base color as four normalized color channels. | | `surfaceNightFloor?` | `number` | `0.1`. | Minimum brightness on the night side of opaque surfaces. | | `terminatorWidth?` | `number` | `0.12`. | Softness of the day/night terminator in shader units. | | `vertexHoverPx?` | `number` | `6`. | Additional hover radius around focused vertices, in CSS pixels. | | `vertexSelectedPx?` | `number` | `7`. | Additional selection radius around focused vertices, in CSS pixels. | | `vertices?` | `boolean` | `true`. | Draw vertex billboards. |