Interface: Borders¶
GPU-ready world border geometry consumed directly by the renderer.
Remarks¶
vertices is interleaved in BORDER_VERTEX_STRIDE_BYTES chunks:
bytes 0..7: longitude and latitude as f32 degrees.
bytes 8..19: unit-sphere ECEF x/y/z as f32.
bytes 20..23: render layer as u32. Layer
0is coastline,1is a major administrative boundary, and2is a minor administrative boundary; other layers are accepted but render with the fallback tier.
indices contains u32 line-strip indices. Independent polylines are
separated by the 0xffffffff primitive-restart sentinel.