Interface: Options¶
Initial network renderer configuration.
Remarks¶
msaa is read once at construction. Other fields seed the initial view and
can be patched later with Network.setOptions.
Properties¶
Property |
Type |
Default value |
Description |
|---|---|---|---|
readonly [ |
|
Resting vertex color when the |
|
readonly [ |
|
Geographic border tint as four normalized color channels; shaders keep tier alpha. |
|
|
|
Draw geographic border overlays. |
|
( |
|
Seeds the color lookup texture used by colormap channels. |
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Enable time-based daylight shading. |
|
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|
Draw the globe earth-axis indicator when supported. |
|
|
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Additional hover half-width around focused edges, in CSS pixels. |
|
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Draw edge segments. |
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Additional selection half-width around focused edges, in CSS pixels. |
|
|
|
Enable hover and selection highlighting. |
|
|
|
Endpoint highlight mode for focused edges. |
|
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|
Draw projection graticule lines. |
|
readonly [ |
|
Graticule line color as four normalized color channels. |
|
|
|
Multiplier applied to the hover color alpha channel. |
|
readonly [ |
|
Hover highlight color as four normalized color channels. |
|
|
Automatically selects |
Multisample anti-aliasing sample count selected at construction. |
|
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|
Minimum brightness on the night side of overlay geometry. |
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|
|
Draw height poles when a |
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|
Multiplier applied to the selected color alpha channel. |
|
readonly [ |
|
Selection highlight color as four normalized color channels. |
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readonly [ |
|
Tilt ground plane and globe sphere base color as four normalized color channels. |
|
|
|
Minimum brightness on the night side of opaque surfaces. |
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Softness of the day/night terminator in shader units. |
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Additional hover radius around focused vertices, in CSS pixels. |
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Additional selection radius around focused vertices, in CSS pixels. |
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|
Draw vertex billboards. |